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Craig Brown

Game Art & Animation Senior Lecturer
"What is "real"?

How do you define "real"?"

Bio

Craig has 5+ years of experience within digital media industries and has been involved with architectural companies for creating digital pre-visualisations, in order to help clients obtain their aesthetic goals. With a passion for the game industry, he is always looking for new ways to display or even interact with various types of media.

Making use of Adobe’s Creative Cloud has allowed him to utilise Photoshop for conceptualising and delivering ideas to clients, as well as using software such as Illustrator to create logos/designs for a variety of clients.

With regards to other industry leading software, Craig has been using a variety of software over the years in the field of visual effects, such as:

After Effects, Nuke, Autodesk Maya, ZBrush just to name a few.

Craig now uses his knowledge to teach the students at SAE and is always looking to inspire his students with fun and engaging ideas.

Qualifications

Craig Brown has completed the following qualifications:
MA Professional Practice Game Art
BSc (Hons) VFX for Film and Television
Diploma of Higher Education in Digital SFX and Animation
UAL Level 3 Diploma in Art and Design
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