Bio
Oskar brings a wealth of passion and expertise to his role as the sole Game Art & Animation Lecturer at SAE Glasgow. With a strong foundation in Graphic Design, Oskar began his journey at SAE as a student many years ago, driven by an ambition to push the boundaries of visual storytelling and elevate his skills in animation to a professional level.
Oskar later joined the Multiplayer Group in Nottingham, a company known for being a third party hired to work on the development of major AAA game titles. His diverse roles during his time at MPG included Hard Surface Modelling, Level Design, and Gameplay Animation, offering him a well-rounded understanding of the intricate processes behind modern game production. This hands-on experience allowed Oskar to master cutting-edge techniques and workflows, which he now brings to his teaching.
Returning to SAE Glasgow, Oskar is dedicated to preparing the next generation of game artists and animators for successful careers in an ever-evolving industry. Known for his approachable and engaging teaching style, he fosters a supportive environment that emphasizes practical skill development, creativity, and industry readiness.
Oskar takes pride in ensuring his students not only master the technical aspects of game art and animation but also gain exposure to the cultural elements that shape the field, including iconic cartoons and games. His goal is to inspire his students to think critically and creatively while ensuring they leave SAE with the skills, knowledge, and passion needed to thrive in their chosen careers.
With a commitment to staying at the forefront of industry trends, Oskar is thrilled to be shaping the future of game art and animation, empowering students to turn their ideas into impactful creations.