Game
Hoverbike
Student(s) Involved
Davide Falaschini
Campus
SAE Milano
Year Produced
2023
Overview
Hoverbike modeled, textured and rendered by me, taken from Victor Boto’s concept (
https://www.artstation.com/artwork/BmWQND)
For this piece I wanted to pick up an old model and do it all over again, with a different eye than the academic one. It took a little over a month to rework it, and I learned so much in this challenge, my goal was to understand how to give smooth shapes to the geometry without impacting the polycount.
Modeled in Maya, sculpted in zBrush, retopology and UV’s in Maya, texturized in Substance Painter and rendered in Marmoset and Unreal Engine 5.