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Game Art & Animation

Game Art and Animation Advanced Diploma

Location
Amsterdam
Duration(s)
24 months
Game Art and Animation Advanced Diploma
Course Durations
24 months
Start Date(s)
March and September 2025
Game Art and Animation Advanced Diploma
Start Dates
Amsterdam
  • March and September 2025

Fees
Game Art and Animation Advanced Diploma
Domestic Fees

Students studying higher education courses may be eligible for various forms of funding, including student loans and grants. There may be some differences depending on the region you come from.

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Entry Requirements
Game Art and Animation Advanced Diploma
Domestic Entry Requirements
Domestic students must meet the following criteria:
Advanced Diploma entry
Minimum age of 18 years
For non-EU students, a valid VISA for the entire duration of the selected course is required before enrolment. The registration at SAE Institute cannot grant you a Student Visa in the Netherlands.
Applicants must have achieved an intermediate level of education
English language skills: minimum TOEFL score of 80, or, minimum IELTS score of 6,5 (or equivalent)
Game Art and Animation Advanced Diploma
International Entry Requirements
Non-EU Applicants
For non-EU students, a valid VISA for the entire duration of the selected course is required before enrolment. The registration at SAE Institute cannot grant you a Student Visa in the Netherlands.
For over 47 years, the SAE Diploma has been the direct ticket to the media industry. With a focused hands-on practical approach, the diploma provides you with the technical and craft skills for a successful career start.

On this page, you will get a detailed insight into the course content of the Game Art and Animation Advanced Diploma. You will find out everything you need to know to get started straight away.

The Game Art and Animation Advanced Diploma Course includes:

Character Animation (2D/3D) Visual storytelling 3D Modelling Computer Graphics Visual Effects & Motion Graphics Digital Sculpting UI & Core Features PBR Texturing UV Mapping Industry-relevant workflows Finalising creative media productions
Develop advanced skills in industry-standard software packages

Autodesk Maya, Autodesk 3ds Max, Substance Painter, Unreal Engine 4, SideFX Houdini, Foundry NukeX, Pixologic ZBrush, and Adobe Creative Suite.

 

Practical, immersive training

Practical skills are vital. Our learning approach is a blend of vocational and academic from day one.

Course Structure

Semester 1
You will begin your learning journey with us by developing fundamental 2D and 3D skills that will underpin your practice and specialisation through your studies and beyond.
The goal of the module is an introduction to the basics of 2D design, general image design, and colour theory. In addition, the creation process from the initial idea to a finished 2D scene will be addressed.
This module introduces you to the basics of 3D modeling, UV workflow, texturing, and texture baking. It is designed to give you the skills and techniques to successfully create 3D content. From the basics of modeling and texturing to complete 3D workflows, this module lays the foundation for further study. By the end of the module, you will be able to turn your ideas into a finished 3D scene.
Semester 2
Throughout the second semester, you will broaden your scope to work on more complex multidisciplinary projects with industry-standard practices.
The objective of the module is to provide students with an understanding of the 3D production pipeline. Furthermore, they will gain the skills for creating detailed assets based on concepts that can be used directly in game engines.
In this module, the students go one step further than hard-surface modeling towards the sculpting of organic assets.
The module aims to introduce students to the basics of animation and rendering. Skills and techniques for creating animated content are taught. The module covers the theory and practice of animation and rendering, including the technical processes of lighting and rigging. Students will learn the relevant techniques and then demonstrate these through a simple animation.
Students will receive an insight into the animation process and show standard workflows in 2D and 3D animation. The result is presented in a rendered scene.
Semester 3
Semester 3 introduces you to a professional working environment where you will undertake several project briefs using a project-based ‘creative studio’ approach. Creative Studios provide a practically focused approach to your education, through the engagement with authentic assessment activities that reflect industry practises.
This module aims to enable students to utilise complex and industry-relevant workflows for producing media projects in a simulated workplace setting. They will explore best-practice project planning, production techniques, and project execution methods as they complete studio work.

Throughout this module, students will be encouraged to engage in self-reflective processes to improve their creative and collaborative work practices and to build the core skills necessary for a successful career in the creative industries. With the guidance of studio facilitators, students will complete a set of project briefs designed to build on the foundation skills acquired and to further enhance their competencies within their discipline area.
Semester 4
Students will be able to demonstrate an understanding of team processes and team dynamics. To collaboratively produce complex digital media products of a high standard and present and effectively communicate outcomes to an audience.
This module aims to enable students to undertake a collaborative media project, gain experience in the production of a dedicated creative media subject, and have the opportunity to reflect critically on both the production process and their creative practice.

Students will experience teamwork across creative media disciplines, and potentially remotely across various campus locations, preparing them that way to develop their specialisation.

In the beginning, a vision/idea of a fictitious media product in the creative industry is developed as a team. The group members should then divide themselves into the corresponding roles within the researched positions.

In the course of the module, the team develops branding for the product, considers possible distribution channels for the release, and prepares the individual pieces of work of the group members from a marketing point of view so that content can be used for a possible advertising campaign. By the end of the module, students will have an overview of all job positions within the industry.

Your career in Audio Begins now

Tools and Software

FAQs

Audio students get the chance to collaborate with other disciplines, there are many opportunities and requirements to collaborate with students from other degrees throughout the course.

Yes, there is an SAE Student Store with discounts available to students who have fully enrolled.

Students can access campus facilities during opening hours. Please contact your campus for timings.

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