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Game Art & Animation

Game Art and Animation Diploma

Location
Amsterdam
Duration(s)
18 months
Game Art and Animation Diploma
Course Durations
18 months
Start Date(s)
March and September 2025
Game Art and Animation Diploma
Start Dates
Amsterdam
  • March and September 2025

Fees
Game Art and Animation Diploma
Domestic Fees

Students studying higher education courses may be eligible for various forms of funding, including student loans and grants. There may be some differences depending on the region you come from.

Visit the Course Fees section

Entry Requirements
Game Art and Animation Diploma
Domestic Entry Requirements
Domestic Entry Requirements
Graduation
High School Diploma / Technical High School Diploma.
Alternatively: Minimum age 17 years and intermediate level of education.
Alternatively

Minimum age 17 years and intermediate level of education

Prior Knowledge

Our diploma courses start from scratch, so you don’t need to have any prior technical knowledge.

Game Art and Animation Diploma
International Entry Requirements
International Entry Requirement
Graduation
High School Diploma / Technical High School Diploma.
Alternatively: Minimum age 17 years and intermediate level of education.
Language Qualification

English language proficiency certificate (Level CEFR-B2)

TOEFL
IELTS
Visa Requirements

To be able to study in Amsterdam, you need a residence permit for the entire duration of your studies.

valid Visa for the Netherlands or EEA area
EEA Citizenship
For over 47 years, the SAE Diploma has been the direct ticket to the media industry. With a focused hands-on practical approach, the diploma provides you with the technical and craft skills for a successful career start.

On this page, you will get a detailed insight into the course content of the Game Art and Animation Diploma. You will find out everything you need to know to get started straight away.

Course Structure

Semester 1
You will begin your learning journey with us by developing fundamental 2D and 3D skills that will underpin your practice and specialisation through your studies and beyond.
The goal of the module is an introduction to the basics of 2D design, general image design, and colour theory. In addition, the creation process from the initial idea to a finished 2D scene will be addressed.
This module introduces you to the basics of 3D modeling, UV workflow, texturing, and texture baking. It is designed to give you the skills and techniques to successfully create 3D content. From the basics of modeling and texturing to complete 3D workflows, this module lays the foundation for further study. By the end of the module, you will be able to turn your ideas into a finished 3D scene.
Semester 2
Throughout the second semester, you will broaden your scope to work on more complex multidisciplinary projects with industry-standard practices.
The objective of the module is to provide students with an understanding of the 3D production pipeline. Furthermore, they will gain the skills for creating detailed assets based on concepts that can be used directly in game engines.
In this module, the students go one step further than hard-surface modeling towards the sculpting of organic assets.
The module aims to introduce students to the basics of animation and rendering. Skills and techniques for creating animated content are taught. The module covers the theory and practice of animation and rendering, including the technical processes of lighting and rigging. Students will learn the relevant techniques and then demonstrate these through a simple animation.
Students will receive an insight into the animation process and show standard workflows in 2D and 3D animation. The result is presented in a rendered scene.
Semester 3
Semester 3 introduces you to a professional working environment where you will undertake several project briefs using a project-based ‘creative studio’ approach. Creative Studios provide a practically focused approach to your education, through the engagement with authentic assessment activities that reflect industry practises.
This module aims to enable students to utilise complex and industry-relevant workflows for producing media projects in a simulated workplace setting. They will explore best-practice project planning, production techniques, and project execution methods as they complete studio work.

Throughout this module, students will be encouraged to engage in self-reflective processes to improve their creative and collaborative work practices and to build the core skills necessary for a successful career in the creative industries. With the guidance of studio facilitators, students will complete a set of project briefs designed to build on the foundation skills acquired and to further enhance their competencies within their discipline area.

The Audio Production Diploma Course includes:

PBR Texturing Design and Image Composition Digital Sculpting UI & Core Features Digital Image Editing Classic Texturing Realtime Rendering

Your career in Game Art and Animation begins now

FAQs

Audio students get the chance to collaborate with other disciplines, there are many opportunities and requirements to collaborate with students from other degrees throughout the course.

Yes, there is an SAE Student Store with discounts available to students who have fully enrolled.

Students can access campus facilities during opening hours. Please contact your campus for timings.

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